Pragmatic Communication Model
Models are simplified representations of complex processes. Different models
are useful in illuminating different principles. The pragmatic model of
interpersonal communication below highlights principles not addressed by the
transactional model in our textbook. One model is not necessarily more correct
than the other; they are just useful in different ways.

The pragmatic model emphasizes the creative and motivational
characteristics of human interaction. Communication is creative in two
senses of the term:
- The history of interaction between people forms the pattern of
relationships and the sense of individual behavior which we refer to as
self-concept. Interpersonal communication modifies these as time passes.
- The dialogue which is created when two or more people interact is
unique in many ways. While using a common language and underlying structure,
the participants collaborate to produce an infinite number of different
dialogues throughout their lifetimes. Talking with someone is like an
improvisational dance or musical jam session, and at its best, it is just as
marvelous and enjoyable.
The pragmatic model shows that communication is motivated. We communicate to
achieve purposes, whether or not we are conscious of these purposes. The model
above shows two people, each responding to the other based on the nature of
their experience which includes the following parts:
- Observation refers to the processes by which we recognize
information coming through our five senses: seeing, hearing, tasting,
smelling, and touching. In communicating, we observe not only what others
are saying and how they are behaving, but also features of the environment
and other events which are unfolding.
- Meaning refers to the interpretations and judgments we form using
our processes of thought. Observations do not remain as simple recognition
of what is happening around us. A smile on somebody’s face may mean
that she enjoys our company or that he is mocking a mistake that we have
just made. We might judge the person as friendly or vicious.
- Affect refers to the feeling, emotion, and mood which we bring to a
situation and which are aroused by the meanings which we create from
observations. We may feel happy when we see a friendly smile, but hostile
when we see one which we consider mocking.
- Motive refers to the wants, needs, desires, and intent which we
bring to situations or which are aroused by events. We need and want many
things, some of which are not compatible in an immediate situation. For
example, the intent to "tell somebody off" may interfere with
attaining the desire "avoid a scene."
- Action refers to the behavior we engage in, including talk,
of course, and the results of our actions which others can observe in the
present. In this sense, action is not always movement. A stare
may be an absence of movement, but it can communicate many things. The
clothes we choose to wear and the way we arrange our environment are also
actions which communicate.
The box in the center of the model indicates the immediate moment in which
events take place. The shaded box on the left indicates the past, while the
shaded arrowhead on the right indicates the future. A sequence of motivated
dialogue will have consequences:
- Short and long term effects will occur as a result of
communicating. We may obtain very immediate effects: the pleasure of an
interesting conversation; the angry attack of an offended person; an apology
for thoughtless behavior; or something very concrete like a dinner order.
Long term, we may achieve such things as gaining another person’s trust,
making a fortune, or staying married until death parts us.
- The patterns of interaction established over time will provide expectations
for the future communication between the members of relationships. We can
anticipate how others will act, and we can select appropriate and effective
behavior for future situations.
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Copyright 1999, Richard D. Rowley.
Last revised: August 17, 2001
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